Kanga Footy Touch Aussie Rules Mixed Competition – Rules and Regulations

The Kanga Footy League plays weekly 40-minute matches in South London. Matches are divided into two halves and are conducted in good spirit, with an emphasis on fair play, inclusion and enjoyment.

The current Spring/Summer season will be played over 9 rounds followed by a week of finals football. Matches have experienced umpires responsible for scoring, time keeping and officiating on all rules and regulations stipulated below.

1. Objective of Kanga Footy :
1.1 Teams must aim to score more than their opposition, by kicking the ball between the goal posts.

2. Playing Field :
2.1 Kanga footy matches are played on an oval playing field with three core ‘positions’-:  Forwards, Midfielders and Defenders.
2.2 The boundary lines and positional zones are marked by cones, with goals and point posts at either end. The oval field is approximately 100 meters in length and 50 meters in width at its widest point.

3. Teams :
3.1 Teams consist of seven to ten players: only seven can be actively on the field at any one time and up to three interchange players can be substituted to replace with any active member at any time.
3.2 Teams shall consist of two forwards, three midfielders and two defenders, which must start in their ‘positions’ at the start of the game and for ball-up’s after a goal is scored.
3.3 Teams can have no more than 5 male players on the field at any one time.

4. Commencement and Recommencement of Play :
4.1 Three matches are played each week and begin promptly at the time stipulated under ‘Fixtures’ on the official Kanga Footy website. The director reserves the right to amend these times owing to weather and light conditions and will endeavour to make all Team Captains aware in such circumstances.
4.2 At the start of play, and after each goal, the umpire tosses the ball in the air (ball-up’s) at the centre of the ground. Two players (Rucks) must compete to tap or punch the ball to advantage – neither player can have a run-up.
4.3 The two Rucks are not permitted to gain possession of the football until another player has touched it. However, if a team does not provide a Ruck at the ball-up the one contesting Ruck may elect to take immediate possession of the ball without penalty.
4.4 When the attacking team scores a behind (1 point) or the ball crosses the attacking goal line/scoring area a defender then gains full control of the ball. From the centre of the goals the defender may then elect to kick to re-start play or play-on by handball or running the ball out. There is no need for the kicking-in player to kick the ball to themselves if they elect to play-on. The attacking team must give 5 metres distance from the goal line when taking the mark. A 15 metre penalty will be granted to the backman if this is not heeded to.

5. Scoring :
5.1 A goal is scored when the football is kicked through the centre goal posts without being touched. Goals can only be scored by a forward (identified by wearing a ‘bib’) after taking a mark (see “marking”) or when they have been infringed against in a “marking” contest and the mark or infringement occurred within the forward zone. A male forward goal is worth 6 points and a female forward goal is worth 9 points (known as a ‘Super Goal’) Note if the forward plays on and kicks a goal after taking a mark, the goal will not be registered. This will be scored as a behind.
5.2 One point will be recorded when the ball is kicked through the minor goal posts. Points can only be scored after a mark by a forward barring Rule 5.3. No points will be scored at all for any reason for non-forwards who in the field of play kick the ball beyond the goal posts and it is not touched by any other player.
5.3 One point can also be scored if the ball passes across any part of the scoring area after a contested possession or is directly rushed through by the opposition then a point will be scored to the attacking team.

6. Kicking, Hand-balling and Marking :
6.1. A player may pass the ball by handballing or kicking it in any direction. A kick can also be off-the ground.
6.2 A player who catches the ball after it has been kicked before it hits the ground is known as a “mark” or “marking”. They have effectively taken ownership of the play and are protected from being touched. They can choose to either go back for a kick (the opposition player must stay where the player “marked” it – this is “taking the mark”) or they may elect to play-on by running into space or by handballing.
6.3 A mark will be paid when the ball is caught before being touched by another player regardless of any distance.

7. Penalties :
Penalties will be given for all infringements below which will result in a “free kick” to the opposition. Once a free-kick is given to a player they have the same rights as in point 6.2 for a “mark”.
7.1 Tackling an opponent in any capacity (hence why it is called a “touch” footy competition)
7.2 High contact (ie. hands on shoulders or above), tripping, pushing a player in the back, bumping or pushing which is deemed more than light incidental contact, chopping of the arms in a marking contest plus any other unreasonable, reckless or dangerous contact as deemed by the umpire. Light “shepherding” where an opponent looks to prevent another player from gaining possession of the ball or getting to a contest is permitted but must be 5 metres of where the ball is being played.
7.3 Incorrect disposal of the ball either by hand or foot. A correct disposal is either a handball (a fist must hit the ball off the palm of the alternate hand which must be reasonably stationary) or a kick.
7.4 Not disposing of the ball within enough time after initially being touched as deemed by the umpire. It should be that after being touched the next movement made by the player needs to be one where the ball is being released by that player either by hand or by foot. One of the guidelines an umpire uses here is that after being touched the player should not be able to turn their body whilst still carrying the ball else a penalty should apply.
7.5 Being ‘Touched’ before releasing of the ball where it was deemed there was enough prior opportunity to dispose of the ball before being touched. This may be referred as someone trying to take someone on and being touched before getting rid of the ball.
7.6.1 A player that hand-balls to themselves by catching the ball is deemed to be controlling the play so if touched again in any capacity it will be holding the ball as much like taking someone on in clause 7.5.
7.6.2 A player that “deliberately” hand-balls to themselves but makes it bounce cannot then pick the ball up again and take clean possession until another player has touched that ball or the play becomes “contested” again as deemed by the umpire. That player will not be penalised though if the player chooses to kick the ball off the ground or tap the ball forward in any way.
7.7 A player must bounce the ball if carried beyond 10 yards and only one bounce is allowed.
7.8 A team can source players from other sides to assist them in their allocated match but if any is a male player they must play as defenders. For each player that plays at least 10 minutes as a supporting player the umpire will grant the opposition 1 goal ie. a bonus 6 points.
7.9 Player Warning and Sending off – for any untoward action by a player deemed deliberately unfair or unkind then a yellow card may be shown by the umpire to that player as a warning that any similar action would result in another yellow card and an immediate sending off of that player for the rest of that match. A replacement player can be used if a substitute is available. If the offense is so great the umpire may deem that a double yellow is necessary in the first instance.

8. Results :
8.1 At the end of the 40-minute game, the team with the highest score wins. The winning team will be awarded what is known as ‘4 Premiership Points’, which will determine their ranking on the official Kanga Footy League Ladder.
8.2 In the case of a draw (level scores) ‘2 Premiership Points’ will be awarded to each team.
8.3 A loss will result in ‘NIL Premiership Points’ being awarded.
8.4 In the case of a match being abandoned, each team will receive ‘2 Premiership Points’
8.5 A team unable to field four players (minimum of 1 girl) not listed with any other team for their allocated match will record a forfeit.
8.6 At the conclusion of the final round, the final ladder positions will be determined in order of accumulated Premiership Points. Where teams are equal on points, the ‘Percentage’ will be looked at based on total scores for and against – the team with higher percentage will go the higher spot on the ladder.
8.7 In the ‘Finals Week’, Teams 5 Vs 6 will play for the “wooden spoon”. Teams 1 to 4 will all play off for a spot in Grand Final whereby Team 1 plays 4 and Team 2 plays 3 – the 2 winners will go into the Grand Final which will be held on the Sunday. For any Final which in normal time is a draw, the umpire will extend play (5 minutes at either end if need be) until a goal is scored….ie. “Golden goal”.  If no goal is scored after 10 minutes a “super-goal” goal-kicker shoot-out will be played 10m out from the goal posts on a goal for goal basis. Any unmatched goal will derive a winner who will be deemed the Kanga Footy Champions for the season.
8.8 All results, including captains’ match reports, best players, goal kickers and the live ladder will be recorded on the official website, under ‘Results’.
8.9 Team captains wishing to dispute any results or scorelines may address this solely with the Director of Kanga Footy Ltd, whose decision will be final.

9. Eligibility in Finals :
9.1 Players must have played at least one game during the season to be eligible to represent that team in the Finals. In the case of injury or unavailability for finals, the captain may request that an “ineligible” individual plays, by seeking joint approval of the director and opposing captain prior to the match.
9.2 Players may play for more than one team in the finals week, if eligible, as stated above but the same rules apply as to penalties and restrictions in Clause 7.9 for the team that is being supported.